But I’ve been working on Direlands more recently. Battles look a lot different. And work on the campaign map has started. I’ll get back to posting more updates here.
Rough implementation that needs more work, but you can now change between a character’s weapons.
A bunch of other small changes.
Started implementing an armor system. Pretty simple, just two slots. One for head and one for body.
Made some early progress in making the maps more interesting. I have a few ideas I haven’t gotten around to adding yet, but I think having obstacles and decorative tile objects is a start.
Working on UI stuff. Got a turn order indicator and a few other things, all still rough around the edges.
I know I said AI was next, but I thought about adding multi-tile characters and decided it’d be better to try it before starting the AI.
Made a bunch of small changes. Up next, AI.
Made a lot of playability changes, mainly I combined the grid so attacks just happen where a character stands. Hopefully it’s less confusing without everyone hopping all over the board so many times. Also, figured I’d take the opportunity to try a different graphic style.